Version Info & Roadmap
Some things i plan to add in the future - my reallife allows me not as much time as i would like to have and bugfixes have priority so it will take some time for these things to go live.
- capturing of cords for a global - after you global you press the cords key and if that happens in let's say 10 seconds after the global the cords get stored there [0.6.2]
- Tracking of some additional things like noolooter and screenshots when you acquire a new skill [0.6.2] new skill screenshots [0.7] nolooter and crit count
- ATH handling at least as hof (how could i forget about that? :D) [0.6.3]
- Rill had a good idea about templates for cost items - will extend the equipment presets to write cost item entries for all you specify in there [0.7]
- a Splash Screen - the WPF framework needs quite some time to start up so a splash would be a good thing, will be GDI stuff
- Performance enhancements - i have some points where i know my aproach is suboptimal specialy handling of the datafile. So far i have not seen a big impact but on larger datafiles it can become an issue. [0.8]
- Fixes like remembering wich node was selected in the treeview on the right and restoring its state after load [0.8]
- Real dmg/pec calculation - that one is a bit tricky as i don't know where dmg done comes from, a start would be to calculate shots done by amp decay but i have to think a bit more here
- Screenshots via DirectX (needed for some Win7 configurations)
- Audio feedback about profit/loss in the style of the famous ask marco flash when saving a run ;)
- context actions for the overview (continue, delete, edit) [0.8]
- Button per cost item line to get EndTT from last run inserted into StartTT in new run [0.8]
- Upload function for errorlog within the App[0.8.1]
- Top nodes for crafting and mining
- More analysis
- ...
Help needed
- Report errors - i need reports!
- Translation for the other languages - GUI stays english but i want to be able to detect in all languages.
- chat log files are much appreciated - i have a test tool that replays them but i don't have enough to be sure
UpdateInfo
0.9.6.13
- Fixed a crash when the name of a loot item in NewRun is deleted. Items with no name set will now default to 'no name set'.
- Optimized updates of loot item values in NewRun and so fixed a calculation error where TT+ was ignored.
0.9.6.12
- Fixed MU-Fetch from entropiabay. Markup is fetched for Calypso.
- Fixed a wrong key in entropia reporting.
0.9.6.11
- Changed screenshot overlay to fit the new radar.
- Fixed a bug that poped up an error when you win an event.
- Added the full entropedia itemslist (repairable items) to the loot item selection dropdown.
0.9.6.10
- Fixed tracking of nolooters.
0.9.6.9
- Fixed a broken import of entropias data to the dictionaries resulting to no weapon cells found in dict when they are looted.
0.9.6.7 - 0.9.6.8
- Added markup fetch from entropiabay.com as peauction is no lnger online.
To choose the new source for markups go to Settings -> Loot Tracking and select the new markup source [?]
0.9.6.6
- Fixed "You did not give me an id..." issue
- Fixed tab stops in new run window
- Sorting in overview is remembered as display settings now
- Charting DLL gets initialized in background now to improve load time of the first chart
- Some code cleanup
0.9.6.4 -0.9.6.5
- Adapted parser to changed heal messages.
- Fixed some minor issues.
0.9.6.3
- Window positions and the breakup for the detail view are remembered now.
- An action to reset the display settings was added to the Tools menu.
- Disabling of screenshots from log revisited, cleand up and tested.
- Improved robustness of datetime conversions.
- Added an additional verification to the entropedia upload and tuned it to be more strict in general.
- Fixed the autofill magic in the new runs cost and loot items to work as it did before .net 4.0.
- Added run name to tooltips in the analysis graphs.
0.9.6.2
- Added switch to disable only auto screenshots from log.
- Fixed issue with cost items.
0.9.6.0 - 0.9.6.1
- Ported to .net 4.0.
- A bunch of performance enhancements - most visible when you have a lot of data.
- Fixes for the reported Errors.
- Added a visible signal to the main window when an error is logged which contains the error message in a tooltip.
- Added minforce stuff to repair items dict (fetched from entropedia)
There was a deployment issue with the transition to the new .net framework which caused the integrated updater to fail. Just restart and you will get the default installer dialog which works fine.
0.9.5.9
- Added global verification for entropedia reports.
0.9.5.8
- Cleanup and restructuring in code.
- Fixed loot info update issue and less visible bugs.
0.9.5.7
0.9.5.6
- Moved item cost calculation settings to the cost items grid. There is a field CostCalc now - if checked the item will be included in the cost per shot calculation.
- In Other settings you can set the cost calculation to use markuped values.
- When loading a cost item not only the TTStart will be set but also TTEnd. So if you don't do anything the run cost will be 0.
- The cost calculation is no longer limited to loot info - the cost is also updated in the corresponding cost item. If all shots were hits or misses the TTEnd should be exactly the real TT value of your item after the run.
- Changed suboptimal names in other items.
0.9.5.1 - 0.9.5.5
- Fixed a bug in dmg/sec calculation.
- Implemented some suggestions by witte in the ef thread.
- Fixed issue that breaks entropedia updates for some clients.
- Fixed a deployment problem.
0.9.5.0
- Added an inline help browser. The help pages are online so you can use your browser to view them too.
- Added cost and dmg/sec calculation to lootinfo. Added an expander to set the needed data to the new run window.
- Loot info can be set transparent now via context menu action.
- Loot info can be updated by the context menu from the new runs loot items.
- A bunch of other fixes and improvements.
0.9.4.3
- Fixed entropia upload issues, added a setting to log mob verification.
- New run GUI Entropedia section: upload at save can be disabled by checkbox, added upload now button.
- Added a Test function for entropia upload.
0.9.4.2
- LootInfo can now be resized, is allways on top, is smaller and the orientation can be changed in settings->Other Settings (vertical, horizontal)
- Avg and total values in LootInfo get updated when a new lootline is detected and not when next loot arives.
0.9.4.1
- Added a confirmation to entropedia upload.
- Fixed dict check and resize issues
0.9.4.0
- Rework of the Entropedia Integration. You select the mob you hunt now and all verified loot gets reported to entropedia including drop count.
- Cost item list is prefilled with all weapons and faps from entropedia now (dict has to be loaded first)
- Preliminary work for dmg/sec as i need time to kill for regen calc anyway - will come with next update
- Added a cost fielt to the header of the main window below the group ammo field
- Some other fixes and improvements
0.9.3.0
- Added item stats based on decay. You can call the stats via context menu and it will give stats like shots fired and total cost based on entropias data.
- If selected the items looted in team globals gets reported back to entropedia (here mob and loot is present in log so no further interaction is needed). Further reporting features are planned.
- In settings you can update the loot, repair item and mob dict from entropedia. Mob dict is needed for reporting loot to entropedia, loot dict is needed for loot calculation (if never updated the internal list is used - the internal list will no longer be updated), the repair item dict holds all weapons and faps and is used for advanced item stats.
- Added drop count for loot items.
- Some minor fixes.
0.9.2.2
- Added hit rate field to the guis.
- Fixed call of post run analysis on group (no longer possible).
- Changed clipboardwatcher hook to get print screen handler more stable.
0.9.2.1
- Added counter for misses. Additional stats using that data will follow in next releases.
- Added counter for event points.
0.9.2.0
- Added a seperate view for some basic statistics like shots used on last mob, last loot value and so on as own window.
- Added MU fetch for Cost items.
- Fixed some glitches.
0.9.1.2
- Added Nova Fragments to loot dict.
- Some bugfixes and cleanups.
0.9.1.1
0.9.1.0
- Added markup web fetch for loot items. You can set it to update any loot item at loottime, update not set items or update items via context menu click (new run gui).
- You can open the entropedia entry for a looted item via context menu (new run gui).
- Some minor fixes.
0.9.0.0
- Added tracking of team loot. You set your short name in settings as it appears in the loot messages and all items you loot get added to your loot items with the corresponding TT value. Markup for items is loaded from previous set items like manual add.
- Full rework of tracking routine to 100% regex to get faster and better matches.
- Backup of datafile at each Load.
- Bunch of fixes and minor changes.
0.8.2.2
- Added counter for shots and heals to other items
- Fixed problem at feedback uplod
- Fixed possible problem at feedback 7z creation
0.8.2.1
- Added date conversion for overview - you can enable it in setting (screenshot). If enabled it the format will be year/month/day (english) or year.month.day (german).
0.8.2.0
- Added TT plus column to loot items.
- Added MU value to repair and loot items.
- PostRunAnalysis item usage graph shows TT and MU per item as stack panel now(screenshot).
- Minor fixes
0.8.1.5
- Added more info to the DeltaBuild exception handler. I get error reports here but so far could not track them down. Please keep reporting!
0.8.1.4
- Added death count to tracking - shown in other items table.
- Fixed truncated cords.
- Fixed a possible null pointer in items index build.
0.8.1.3
- Min length for team names (3 chars) introduced to fix a possible problem with just one space as teamname.
0.8.1.2
- Fixed another error in parsing multilingual datafiles. This time a problem in time format conversion.
0.8.1.1
- Fixed another error in parsing multilingual datafiles.
0.8.1.0
- Added feedback button to "About" menu. You can send a message or upload datafile, errorlog and chatlog (screenshot).
- If an error was cought during an EuHunter session you will be asked if you want to report it when you exit EuHunter.
0.8.0.4
- Another fix for language specific issues and the screenshot component
0.8.0.3
- Input/Data language has to be selected now. In settings you can choose from german end english -> The UI stays englisch but numbers and dates are affected by that. The datafile can contain both formates. This is the cleaned version so updating to it is safe.
0.8.0.2
- Rough test release with a fix for the comma issue. You can select german (',') or englisch ('.') comma delimiters now.
- THIS IS A TEST RELEASE - SOME ERRORS BECAUSE OF WRONG LANGUAGE IN IT!! If you did not have any problems stay at 0.8.0.1 until this one is cleaned up. (soon if it works)
- Learned Lesson from that: never do a test deploy via update again! Sorry for any troubles.
0.8.0.1
- Fix: Top node can be selected for analysis again.
- Min required version set to 0.8 - just needed to clean old versions from website.
0.8.0.0
- Post Run Analysis
- Full rework of view model
- context menu in overview
- no reload after save anymore (selected nodes stay selected)
- much smoother in general
- You can select your loot items from a drop down menu now (filled with the data of your previous runs, sorted by usage count) and get the last used MU autofilled
- Same for repair items but here group and MU get filled and the last TTEnd for the item is prefilled a TTStart
- parsing your equipment from the presets (or manual) fills the same data as manual selecting the repair items
- Runs can be named now - run name is the default in treeview, id shows up as tooltip
- Fix: in detail view the calculation of TT based on TTStart, TTEnd works for 0TT in TTEnd now
- Fix: parsing of decimal numbers changed to fix problem with language specific comma representation (at least i hope it's fixed now)
- Fix: some other stuff that i did not write down exactly :D
0.7.0.2 (fix only)
- Default data file location changed to make sure it is persistent over updates.
- Minor GUI fixes
0.7.0.0
- You can parse the equipment field with a button in the newrun window and generate cost item entries for the values (comma seperated)
- Tracking of nolooters and crits (taken/done)
0.6.3.2 + 0.6.3.3
- Stability enhancements
- Added a lot of exception handler - if you have a crash or something just send me the error log (no need to enable debug mode)
0.6.3.1
- Added support for german logfile
- some fixes and preliminary work
for detection of nolooter and crit count
0.6.2.4
- Fix for critical bug - EU-Hunter no longer crashes when you die in Team
0.6.2.3
- capturing of cords for a global - after you global you press the cords key and if that happens within 10 seconds after the global the cords get stored there
- screenshots when you acquire a new skill
- You can enter a teamname in the NewRun interface to get autoscreenshots for team globals/hofs too
- basic debug mode - if enabled (in settings) a basic call stack is written, so if you have crashes or other problems with EU-Hunter enable it and send me the log (this debug mode is far from perfect but so far i have no crash reports so with that i can at least say where a problem happened)
- After update you get a message with the contents of the update
- You can specify the Entropia executable now (used to identify the EU window) - maybe MA changes that at some point so you can change yourself and don't have to wait for an update from me
- You can select if screenshots should be made when an EU window is present only
- minor fixes