The new run window is your main data input instrument. While it is open the log is monitored and data extracted so don't close it while you are on a run!
ammo: Enter how much ammo you bought for that run.
group: Select or enter a group for the run. This group will become the parent node for the run in the main window's tree view.
Run name: You can name the run. As default this field is prefilled with the start date.
Team: If you do a team run enter the team name here. The team name is used as an additional trigger for autoscreenshots.
This settings are described in the entropedia help.
A cost item is any item you want to keep track of. You can select them from the dropdown in the name column, parse it from equipment or enter whatever you want.
Name: The name should be the full item name if you want to fetch markup from your markup source but you can use whatever you want.
CostCalc: If checked the item will be included in the cost per shot calculation. Each shot will update the TT End or TT (depending on the presence of TT Start) with the cost for 1 use. Loot info will be updated accordingly.
Group: This is used as identification for the loot info so if you want to see your cost in the lootinfo you should use the prefilled value from your name selection or set it to weapon.
TT Start: This value is used for L item decay calculation. If the item was used before this field will be prefilled with the last TT End.
TT End: The value of your item after the run.
TT: The items decay as TT. If TT Start and TT End is used this value is calculated.
Value: The decay value including markup for the item (calculated).
Markup: Markup of the item in percent. Can be fetched if the item name is accurate.
Value MU: The markup in PED for the decay of the item.
Note: Whatever you want to add
A loot item is anything you consider a return. You can split it up very detailed (see screenshot) or you just add whatever you want (like TT stuff one entry and MU stuff one entry).
You can add loot items as you add cost items but if you hunt in team and have loot tracking enabled they will be filled automaticly. If an item is not in the loot dict, only stackables are in there, you will get an entry like the last one in the screenshot. The TT will be the number of drops in that case.
If you updated a value in loot items and want to have the loot info window updated aswell use the context menu action "update loot info".
The global items table contains all detected globals with mob, value, date, global/hof info and if you pressed the cords key within 10 seconds after the global the cords will be in here too.
You can add globals manually too of course.
The other info contains a bunch of other stats tracked from the log.
Crit taken: Number of criticals you have taken during that run.
Crit done: Number of criticals you did during that run.
NoLoot: Number of no loots for that run.
Death count: How often you died during that run.
Hit countt: Number of hits for that run.
Heal count: Number of heal clicks for that run.
Hits taken: How often the mobs hit you.
Miss count: Number of missed shots for that run.
Event points: Number of event points earned in an event.
You can load your predefined presets here by clicking the corresponding button orand edit them in the textbox. The content of the preset is visible as tooltip for each button.
The parse button reads the content of the equipment textbox as comma seperated values and transforms it to cost items.
If an item has a leading '*' (e.g. *Breer P4a (L)) the CostCalc field will be checked for that item.
You can clear the textbox with the clear button ;)
As you might have guessed you can add a note here.
In this fields you get your actual damage stats and the hit rate for that run.
The hit rate contains misses and shots that result in damage so if you shoot a tree this shots won't be counted!
The loot info button opens the loot info that gives you the most relevant data in compact form. For more details read on here.
The Save/close button saves the run and closes the new run window ;)